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SHOWREEL

Game Audio Projects

Reinforce Games — Multiplayer FPS (Unity)

Status: Ongoing collaboration

Ongoing collaboration with Reinforce Games on an unannounced multiplayer FPS developed in Unity. Responsible for sound design and audio implementation using FMOD, covering weapons, ambience, UI feedback, and spatial gameplay audio.



SOUND REDESIGNS


Battlefield 6

Sound Redesign

Centered around realistic weapons and environmental audio, combining detailed foley and large-scale explosive ambience.


Kena: Bridge of Spirits

Sound Redesign

Focused on shaping the energy buildup and release using tonal layers, crystal-like textures, and organic forest movement to support the transition from destruction to regeneration.


Cocoon

Sound Redesign

Gameplay exploration showcasing spatial audio and interactive sound, blending tonal layers with mechanical detail.


Armored Core VI

Sound Redesign

Sound redesign built around scale, impact, and a strong sense of physical weight and motion.


Lords of The Fallen II

Sound Redesign

A dark fantasy reinterpretation centered on atmosphere, ambience, and environmental detail.


Resident Evil 3 

Sound Redesign

Focused on building creature presence through wet organic textures, breathing detail, and restrained environmental tone to support tension and physical proximity.

CORE SKILLS



Sound Design

Sound design using recorded sources, synthesis and processing for games, animation and other visual media.


Game Audio

Sound design and implementation using FMOD and Unity, including events, parameters, 3D audio and animation driven sounds.


Recording & Audio Editing

Field recording, audio editing and cleanup using Ableton Live, Logic Pro, Reaper and iZotope RX.