SHOWREEL
Game Audio Projects
Reinforce Games — Multiplayer FPS (Unity)
Status: Ongoing collaboration
Ongoing collaboration with Reinforce Games on an unannounced multiplayer FPS developed in Unity. Responsible for sound design and audio implementation using FMOD, covering weapons, ambience, UI feedback, and spatial gameplay audio.
SOUND REDESIGNS
Battlefield 6
Sound Redesign
Centered around realistic weapons and environmental audio, combining detailed foley and large-scale explosive ambience.
Kena: Bridge of Spirits
Sound Redesign
Focused on shaping the energy buildup and release using tonal layers, crystal-like textures, and organic forest movement to support the transition from destruction to regeneration.
Cocoon
Sound Redesign
Gameplay exploration showcasing spatial audio and interactive sound, blending tonal layers with mechanical detail.
Armored Core VI
Sound Redesign
Sound redesign built around scale, impact, and a strong sense of physical weight and motion.
Lords of The Fallen II
Sound Redesign
A dark fantasy reinterpretation centered on atmosphere, ambience, and environmental detail.
Resident Evil 3
Sound Redesign
Focused on building creature presence through wet organic textures, breathing detail, and restrained environmental tone to support tension and physical proximity.
CORE SKILLS
Sound Design
Sound design using recorded sources, synthesis and processing for games, animation and other visual media.
Game Audio
Sound design and implementation using FMOD and Unity, including events, parameters, 3D audio and animation driven sounds.
Recording & Audio Editing
Field recording, audio editing and cleanup using Ableton Live, Logic Pro, Reaper and iZotope RX.